Understanding the Magic: What Makes a Card ‘OP’?
When it comes to the world of Magic: The Gathering, the term “OP” is often thrown around. But what does it really mean? OP, short for overpowered, refers to a card or a combination of cards that can significantly disrupt the balance of a game. In this article, we delve into the most OP cards in Magic: The Gathering, exploring their impact and the reasons behind their power.
The Powerhouse Creatures
One of the most iconic aspects of Magic: The Gathering is its creatures. These beings come in all shapes and sizes, each with its own unique abilities. Some creatures, however, stand out for their sheer power. Let’s take a look at a few of the most OP creatures in the game:
Creature | Mana Cost | Power/Toughness | Ability |
---|---|---|---|
Dark Confidant | 3BB | 3/3 | When Dark Confidant enters the battlefield, you gain life equal to its mana cost. |
Angel of Serenity | 4WW | 4/4 | Angel of Serenity has hexproof and indestructible. Whenever Angel of Serenity would be the target of a spell or ability, you may pay {2}{W}. If you do, counter that spell or ability. |
Thassa, God of the Sea | 5U | 5/5 | Thassa, God of the Sea has hexproof and indestructible. Whenever Thassa would be the target of a spell or ability, you may pay {2}{U}. If you do, counter that spell or ability. |
The Unstoppable Spells
Spells in Magic: The Gathering are the lifeblood of the game. They can turn the tide of battle, deal massive damage, or even bring your opponent’s life total to zero. Some spells, however, are so powerful that they can be considered OP:
Spell | Mana Cost | Effect |
---|---|---|
Time Walk | {3}{U} | Target player skips their next untap step. |
Angel’s Grace | {3}{W} | Target player gains 5 life and draws a card. |
Time Spiral | {4}{U} | Target player shuffles their library into it and then draws seven cards. |
The Game-Changing Enchantments
Enchantments in Magic: The Gathering are cards that modify the characteristics of creatures, spells, or even other enchantments. Some enchantments are so powerful that they can completely change the dynamics of a game:
Enchantment | Mana Cost | Effect |
---|---|---|
Regal Decree | {2}{W} | Target creature gets +2/+2 until end of turn. |
Angel’s Mantle | {2}{W} | Target creature gets +2/+2 and has hexproof and indestructible. |
Divine Intervention | {3}{W} | Target creature gets +3/+3 until end of turn. It also gains shroud. |
The Controversial Planeswalkers
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